The minds (and bodies) of Syyn Labs spent the past three months building a huge, two-story Rube Goldberg machine during which a piano gets dropped and a TV is smashed with a sledge hammer. Why? It’s the centerpiece for the latest music video from the band OK Go (remember… the guys who did the treadmill video). It features the song “This Too Shall Pass” and even after listening to it hundreds of times, it still sounds good!
Huge thanks to the band for this opportunity and to all the Syyn Labs and Mindshare folks that helped pull this together. Special recognition to Adam Sadowsky for orchestrating the whole thing like a pro conductor. Thanks to all the people that helped make my vision for the Legos a reality! Namely: Dylan Bushnell, Heather Knight, Liya Brook, Paul Grasshoff, Peter Svidler, Izumi Hamagaki, Wyatt Bushnell, Sam Leventer, and Mahdroo McCaleb. Hats off to the steady camera man, a major hero for his ability to capture this on film! Thanks to the magical eye of Josh Reiss for capturing photos of the whole thing too!
LACMA is featuring a few components from the machine, including the Legos! There will be a concert fundraiser on March 5th, 2010. For tickets call 323 857-6010 or visit the LACMA site
More info on the project and the release is available here
Eric Gradman, Tyler Bushnell, and I have been collaborating on a platform for social gaming that uses a handheld wireless RFID reader and a bunch of RFID tags scattered around a venue. We tested an early prototype at the H+ conference the beginning of December and will bring the next revision to Mindshare this week. My favorite aspect is the flexibility. The number of sensors and outputs we put on the puck allows for a broad array of possible games including various scavenger hunts, puzzles and competitions. A video and more technical breakdown is available here.
The party table has been a pet project and passion of mine for a few years now. It’s a six player game table that consists of a screen (either LCD or projection) surrounded by trackballs and arcade buttons. The device is more of a game platform than just another arcade unit. So far, it has a few simple games including a 6 player ping-pong, a light cycle game similar to Tron, and a game where players race through a maze. A bunch of other games are in the development pipeline including a race car game, a tank defense game and shuffleboard. An important aspect of the unit is that it accommodates 6 players. Six is an interesting number socially. People will usually go out to bars and restaurants in groups of 2-4 so a game that allows 6 players usually means that the players are meeting someone new around the table. Stimulating social interaction and making new friends is a focal point of the table.
Tyler, Dan, dad and I exhibited our laser maze (for the first time to the public!) last night at the February Mindshare. The object was to traverse the room without breaking any of the beams, ring a bell, and then navigate back to the start. Attendees pretended to be [take your pick of cinema's security-breaching thieves] employing everything from commando crawls to acrobatics to get across. Thanks to Seth Margolin for an excellent filming and editing job on the video!
Eric and I put together a frame for the TouchKit FTIR multitouch screen last night. We used 80/20 and a few custom cut angle brackets. The favored vision system for use with it so far has been reacTIVision. Note, though, that it assumes the screen fills the whole camera view.
I had a blast collaborating with Eric Gradman last month on an interactive art installation named ArtFall. There’s a complete description here, and a downloadable iPhone encoded video here. Update: Artfall was covered in Makezine, Hackaday, Matt Cutts blog and a French blog.